Candy Crypt

title screen
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Candy Crypt

picture of the creater Danny Dolan

This Game was developed by me and 6 of my classmates. It is a 2D dungeon crawler based around 'Binding of Issac'. The goal of the game is to challenge your friends and see who could get the farthest or obtain the highest score. Killing enemies is how you get score, and finding powerups (hearts, speed, helmet, ect...) makes it possible to last longer.

picture of the assets

picture of the world map

The map spawns randomly with random amounts of barriers, enemies and powerups. This makes it so no game will ever be the same. You can also see who helped me and their rolls in our game.


picture of the shop art

The snip-bits of code you see here are parts of the random level generation. I mainly worked on making sure the level spawned correctly and efficiently. Not utilising much of what unity has to offer with their interface but created objects on runtime. This helped the speed and consistency of the game.

picture of the check end class

picture of the create room class

picture of the create rooms class

picture of the draw map class